Specific games get bonus boosts, however. Encounters can be turned on or off, while you can adjust the amount of EXP or Gil you received from winning battles by 0.5x, 2x, or 4x - as well as set it back to 1x, the default setting. There’s three different Boosts found in this menu for all six games: Encounters, EXP, and Gil. So long as you can open your main menu, which is most of the time out of battle, you can head to the ‘Configuration’ submenu and in there find a new header called ‘Boost’. These are accessed via a new option that can be nabbed at any time from the field. The first of the new features are the Boosters. And Square Enix has announced that it will be bringing these new features to the PC version of the game(s), too.
More pleasing are the all-new features, however. Many of these problems were also exhibited even on PC, and it’s sort of bizarre to see hitching in a game that is ostensibly 35 years old. This was replicable, too, happening every time I restarted in exactly the same scenes. It’s there out of the gate my Switch OLED hung up for a good half a second during the openings of both FF1 and FF6.
Stuttering is still far too common for my tastes - and I don’t get why it’s happening on games this old. Nevertheless, they’re now far more worthy versions of these classic games.įirst up, performance: we’ve only tested on Switch, and it’s adequate, but far from perfect. The console versions are improved… but there’s still many areas where they could - and arguably should - do better. Back in 2021, I said these ports had vast room for improvement. For the most part, our original review of the first three games stands.